Curiously, DRAGON'S LAIR supports hires screenmodes (simply press the 'H' key) - albeit without sound during gameplay! The game also supports interlace mode - but without sacrificing sound - as well as low pass audio filtering (for improved sound on some A500/2000 systems). Consistent with other 16-bit computer platforms (Atari ST, Macintosh, PC) at that time, the Amiga conversion of the laserdisc coin-op DRAGON'S LAIR was split into two game releases: DRAGON'S LAIR (PART I) and DRAGON'S LAIR: ESCAPE FROM SINGE'S CASTLE. Main coding by Randy Linden additional coding by Andy Thut, David Foster and Mark Vange.īackground graphics by Pat Kushko and Larry Chase animations by David Brimblecombe, Bernard Hellreich, Raymond Liu, Mike Nuke, Jim Pun, Victor Sue, Kenneth Tam and Alex Tanchez rotoscoping by Andy Blau, Mark Vange and Randy Linden video digitising by Andy Blau and Mark Vange video compression by Randy Linden.Īudio synchronisation by David Foster and Randy Linden audio compression by Mark Vange audio digitising by Randy Linden and David Foster. Note that levels 2 through 7 may end up being mirror image levels (it appears random for every playthrough), so if you are using this walkthrough, just reverse all of the Left and Right directional moves.Original game design by Rick Dyer and gameplay design Victor Penman, Marty Foulger and Darlene Waddington. In Director’s Cut, you will move on automatically after pressing Up to collect the treasure, so there will be no need to press Sword. For example, the move (U)S would mean that you would press Up to collect the treasure and then Sword when the scene replays to continue your progress. Move when the fire directly ahead has subsided.ĬORRECT MOVE(S) S, U, U, U or R, U, U, U, U, U or R, XĬORRECT MOVE(S) L, L, L, D or L, D or L, R, U or R, R or S, S, U or L, SĪ move with a () indicates a treasure location. Yellow Brick Road (Pool of Water) (Reversed)ĬORRECT MOVE(S) R, U, L, U, R, U, S, L, U Move when the second bolt appears from the ceiling.ĬORRECT MOVE(S) L, U, R, U, L, U, S, R, U Move Up before the giddy goons appear at the top of the stairs. Press the Sword button when the camera’s view begins to pan towards Dirk.ĬORRECT MOVE(S) S, U, R, D or R, L, U or RĬORRECT MOVE(S) S, R, U or S, U or L or N Press the Sword button when the weapon crosses overtop the line of fire on the floor during the middle of its descent. Move after the anvil begins to rise off of the floor. (3 chances)ĬORRECT MOVE(S) U or L, R, R, R, R, R, U or S, S, D or S or N, S or N, D or S or N, S or N Move immediately after the two socker boppers have crossed the center path together at the same time. Grim Reaper / Socker Boppers (Normal and Reversed) Move after a colored boulder has passed horizontally in front of Dirk. Move when Dirk is lined up with a catwalk. Move to the Right before Dirk reaches the light orange strip, or else if Dirk is within the strip, move Up.ĬORRECT MOVE(S) L or R – Depends on which way you’re facing Pirates of the Caribbean / Underground RiverĬORRECT MOVE(S) L, R, L, R, U R, U L, U R, U L, R, L, R, L, U or R X – Moves are not accepted at this point on easy difficulty. Otherwise, by default, making no move will cause death.) N – No move (Letter “N” in the “correct move” row means that making no move at all is a correct play.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |